Castle Davenheim saw some action for the first time yesterday in a skirmish game of 40k. At loosely the 250pts level, a handful of my Nurgle Chaos Space Marines took on a small exploratory Tau force commanded by my friend Corbett. Even semi-painted, when accompanied by some of the other elements of Davenheim, the castle provided an instant setting for a small table game.
It's a real testament to the 6th ed 40k rules that a skirmish game at this level is both enjoyable and mechanically satisfying. Certainly the wound allocation system - closest to furthest - makes a small shootout 'realistic' enough so that units need to manoeuvre with real care. The assault phase also works perfectly at this low points level, with the pile-in system providing a fluid 'cinematic' solution to melees. Perfect Saturday afternoon entertainment.